The Godfather: The Game: Review

Sometimes it’s better not to let it be closer than a kilometer, traders to works of art. Roughly grabbing the thinnest silk, casually discarding magnificent canvases, they bite them with a scheduled look and call them a supposed price. Goods, Casinia Casino bonus goods, goods. In our post-industrial world of trade-money relations, crispy green pieces of paper determine everything. Even the perception of cultural heritage.

Not the godfather.

Months earlier at Francis Ford Coppola, creator of the ingenious tape "Godfather", occupying first place in a folk rating on the largest movie site IMDB.Com, asked how he evaluates the prospects The Godfather. At that time, slaves in the underground workshops of the slave corporation ates at that time Electronic Arts. I don’t know what the interviewers were hoped to hear from the master, but the result, to put it mildly, turned out to be amazing: the director angrily stated that he did not see anything similar in this craft from EA "The godfather".
“Electronics”, lazily yawning, missed the tirade past the ears and continued to develop the game. Well, future fans are not seriously alarmed.

Let’s play "Monopoly"?

I probably do not understand all the intricacies of the sacredness called "Licensing" And please explain to me in how incredible Electronic Arts, tonses producing pop-root, inflated to the size of a hunchbacked whale with the efforts of PRarters "Hits" and very decent sports simulators, was able to get the exclusive right to develop such a project as "Godfather". Here, where the jump on the spot provokes dissonance with the unique atmosphere of the film, and the step to the side kills it on the spot, we unexpectedly, we get an exclusive chance to see the irreparable. EA was used to publishing games about how some gopniks knock out a gray matter to the asphalt to another – what can turn into Godfather, I clearly shows my swollen fantasy.
So, imagine a dusty chicago of the 30s. Ghetto. В кресле-качалке сидит бравый ниггер по имени дон Вито Корлеоне, на коленях его бейсбольная бита с подсохшими мозгами – не успел отчистить с прошлой разборки. Suddenly, on the stage appears Braz Luke in a bandana and wide pants and, a finger, tells how some left pasta ran into a controlled Cheburechek. After that, the actors of the plays are sent to the indicated eatery and explain the bandits of the true state of things with the help of selected matyugs, firing and scammers. BRRR?

This, this, and he to taste.

Young, yes early, our character was graciously selected from the Corleone family street. Here you have the first absurdity. I think to find fault with the fact that this was not in the cinema, it is unreasonable – the author’s fiction is still, but to transfer street wolf cubes to their kennel – sorry, already our time. Write down the phrase "Our time" In a notebook. In the course of the review, I want to use it at least another five hundred, but the trouble is not permissible.
Demonstrating special skills in shooting representatives of competing gangs of all kinds of body parts, the boy quickly runs up the gangster career ladder. Gradually he is entrusted with more and more complex tasks. Everything is rosy? As if not! In the surroundings "Godfather" A talented game studio would create a great many interesting missions. EA does not allow you to try on the skin of a detective, nor a scout, nor a spy, nor a saboteur, or a sower, sorry, cut off heads competitors. Our plenipotentiary representative in Godfather runs, fits from firearms, sending enemies to heaven in packs, driving on cars, pursues enemies cars, breaks down "Cars" In the trash. All! And you won’t understand, the next GTA series was inadvertently bought or, nevertheless, we play in the “godfather”.
It is especially sad that some absolutely amazing episodes of the film are reproduced in the game with certain historical distortions, but they do not give it action, and at the end it is again dull to shoot pumpkins.
Well, otherwise, everything is fine with the plot? Keep your pocket wider! Intuition is an adultery, and it did not let me down. We really We roof retail outlets. Yes, the main source of very conditional units is a tribute, carefully collected from individual entrepreneurs. Our alter ego, breaking the doors and windows, looks at the light to the businessmen of the local spill and, playing with biceps, starts a mental conversation in the spirit: "Pay the Bush, lice?" "Lice" usually does not withstand the moral pressure of the fucked member of the Corleone family and will pay. The expression of quiet horror, reflected on my face at that moment, frightened, it seems, even a monitor. If you shrugged in surprise, reading my spiritual outpourings, do not deny yourself the pleasure of reviewing the movie. And you will understand that Corleone, lowered to the level of racketeer, is akin to the cards, waving bits and customs.
The Godfather performed by EA – exclusively secondary product. There is not a single new one in it, I’m not saying – ingenious, ideas. Everything is redeemed from old successful marketing passages and is quite a bit attached to the game. Talking about the plot, I mentioned GTA, and this is for a reason, because the gameplay is licked with Grand Theft Auto One to one.
Chains of the missions of certain bosses, opening the way to new bosses, similar in details, almost complete freedom of action, a huge city, as if living regardless of the actions of the player, stupid pedestrians, a change of cars, like gloves, like gloves. All this is very, very good, but the powerful feeling of Deja Wu will become your devoted companion for the time of the game.
However, here "Shakespeare was talked". The large, but dead New York was given to us for a tear. NPC depict activities: people run back and forth, they drive cars, occasionally some idiot are knocked down. Does not help, everything is too wooden. In the same GTA: San Andreas, the state’s life was portrayed much more believable.
I remember, "Electronics" The crazy number of gameplay hours stated in one of the many press releases – they promised about a hundred only. I do not argue, it turns out that the game can be stretched for two hundred hours. You just need to stand in one place and do nothing. Well, if you do not engage in nonsense and devote playing time to the passage, you can handle hours in twenty in the most unsuccessful situation.

5 minutes of silence.

Having finished on the main front, EA, by tradition, could fill the game with various chips, so that they were distracted from the shortcomings. In Godfather, for example, the situation could slightly straighten a large selection of weapons and cars. Here we also have a complete flight. There are few weapons, and it is ineffective for the most part, in comparison with a universal answer to enemies for all occasions – an automatic to Thompson.
For some reason, the fleet of New York is incredibly scarce. According to my estimates, it is a little more than ten models, not very different in appearance. Thanks and that.
But pleased the original implementation of the combat system. In stock, both the opportunity to hole the wretches from the firearms and hand -to -hand combat, and they work well in pairs. Having received a couple of extra holes, enemies squat at the floor to relax – it’s time to charge them well on a kumpol with a fist.
In the spirit Mortal Kombat, Dead to Rights And Punisher Our hero is trained to carry out some kind of fatalI (cinematographic completion of the battle). Then it will break the neck, then release half the time in the face of the enemy lying at the feet. Not bad, but too much. Underdeveloped. It seems that the developers wanted to introduce spectacular murders, but abandoned the idea halfway in the chest.

Look from the inside.

It is extremely interesting, the game designers were eagerly mocking the product entrusted to them or just chewed, drinking beer during working hours? In any case, players were most affected.
The funny paradox is that New York, modeled by the hind left foot, is perfectly angel with the image of the city in the cinema: the gloomy, gray City seems to hint that he is not our ally, and should not relax, being within its walls. Unserfested textures and bad models in this case played only to the benefit. But we can generously spread the plots of locations: restaurants, clubs, bars should, on the contrary, sparkle with lights, glare of expensive dishes and bunnies from the glossy cheeks of the rich here, resting here. The Godfather locations are as dull and boring as the city.
It’s better to stop about the schedule – she is flagrantly nightmare. "Drown" Animation of characters, an abundance of gray shades both in the palette and as execution, models suffering from a lack of landfills. Suddenly the explosions turned out well. "Ba-Bahi" The knees are shaking plausible: thousands of particles scatter in all directions, flames sprinkles, fragments dose everything around. That’s everything else at this level!
Sound accompaniment – Urra! – It was created on the basis of licensed music from the film, so there is nothing to complain about here. Excellent level of performance.

Final comments:

EA threw on the trays the next plastic dummy, which hundreds are stamped on conveyors. You know, friends, such a handling "The godfather" at least outrageous. Having turned the piece work of amazing quality into a model of playing fast food, the company slapped a deafening slap in the face not only to players, but also to all the connoisseurs of cinema in the world.

Plot: The least is like a parent. And you can’t say anything else here, this is the most serious of the possible claims.
Graphics: disgusting – long -term exposure of the engine copes well only with explosion drawing. If this was counted on why the game is called Godfather, not Bomberman?
Sound: magnificent music from the movie.